Magic

The magic in the world of The Crisis Cycle is broken down into 3 different kinds: Decritia, Ferena, and Atreriga. Each person has a limit to their magical potential, which varies from person to person. This means that the average human cannot case more than a simple Decritia or Ferena spell. Any more than that can transform them into a Vertinringnir. Of course, there are certain individuals who have an extremely high magical limit. The Cael and Scions are the only ones that do not have a magical limit, with the exception of Thanatos. 

Decritia
The first of the three classes of magic. It is defensive in nature and includes the casting of magical shields (light based), healing and repairing, short range teleportation, Aquatractus, reflection, Mirrortractus, and memory sharing. Most citizens of Astralis Caelum use this form of magic at some point in their lives.

Ferena
The second of the three classes of magic. Unlike the other two classes, Ferena magic relies on the user's emotions. Anger will make it more powerful while sadness will make it weaker. Like those emotions, the more powerful the magic, the harder it is to control. Utter despair can prevent the user from using Ferena and sheer rage can lead to utter destruction, and if pushed too far, can become a Vertinringnir, a Consumed. Magic of this type includes elemental attacks such as fire, ice, and lightning, and summoning weapons out of thin air. This is the most dangerous class of magic.

Atreriga
The final class of magic. Only the Cael, some Guardians and Scions, Faeries, demons, and very few humans can use it. It requires the most energy to use and can easily turn a normal human into a Vertinringnir. Some Atreriga skills can only be used by a single individual. For example, the Cael Thanatos, is the only one that can revive a person and Faustas is the only one with the power of Corruption. Most Atreriga skills are destructive in nature, perhaps even more so than Ferena magic. This includes pure energy attacks, the spells Nachtignis, Dolens Marwoleath, Abracadabra, and magic that are able to reshape the earth. Others are more supportive in battle, such as infinite extension, telekinesis, speaking to animals, jumping to great heights, long range teleportation, and the creation of illusions.

